## ECDG #6.2: How To Draw a Car in Two Point Perspective

Now we arrive at the main part of this course: The car in two point perspective.

But first you should take a look at how to draw circles in perspective in the next chapter. Use this technique or draw the ellipses freehand. The latter is a great exercise to accelerate your drawing technique.

Very important: At this point, drawing a proportions guide is no strictly necessary. You know what that’s all about already. You know that every car type has certain dimensions but if you use it every time you will always end up with the same car. Okay, use it just to get familiar with two point perspective, but leave it as soon as you get experienced enough.

It is recommendable to use it if you’re drawing a specific car but not if you’re drawing a design of your own.

**Car in two point perspective**

Draw an ellipse and multiply it so we can create an accurate wheelbase. We will still use the vanishing points within site, to excessively apart from each other.

Now multiply upwards so we can establish the belt line and the roof line. We’ll do this on top of the overhang reference.

We will draw this ellipse. You can skip it if you want. After all, the square gives us what we need, a reference.

Draw the basic shape. This will be a sports car, a different type of sports car. This will be a GT, like a Ferrari F12. These cars are still kind of small and short, that’s why we only need one wheel to measure height.

These cars are low to the ground (ground clearance) about one quarter or less, the belt line is about one quarter too, the roof line is almost one wheel, the overhang at the front is about two thirds, maybe more. At the back is very short, about a quarter.

Notice the reference for the windshield, is way behind the front wheel. These cars have very long hood (bonnet), a cool feature is you ask me.

Project the corners (parallel lines) to the vanishing point.

Now estimate the width of the car.

I say estimate but remember that you can calculate width by drawing circles. It is between three and two and a half circles for most cars. We’ll skip it this time because the drawing gets saturated with tons of lines and it looks very messy. You can go through this proses if you want.

At this point we’ll get rid of all reference lines except the horizon and the basic shape of the car. You can trace this on a new sheet of paper.

Calculate the midsection for the front of the car (green).

In this case the overhang needed to be a little longer so we will extend it at the middle. Just draw a line from the vanishing point through the middle of the car but reaching just beyond the initial overhang. These type of corrections will be very common.

Now draw the body of the car. Remember no to follow the exact basic shape. Basic shapes are boring.

Draw the windows and the doors.

At the front I lightly and loosely drew a line across the car. This is a guide for the grid and head lights.

Now the challenge is up for your creative side. Draw some cool headlights, grill and lower air intake. In the middle of the grill you can see another loose line, this one is a guide to identify the midsection of the car.

Draw the side mirrors, door handles, lights and grill details. Also draw some lines along the hood to give it some form.

Draw a side vent, the rims, bumper detail and give some dimension to the tires.

Finally add a little shadow on the ground.

This is how you draw cars!